Citadels of Achiles


All these rules have a reason to exist, but I won't explain it here.
To complain about these rules or to try to convince me to change them, go to the Forum section...

  1. Characters and districts not *mentioned* here are supposed to work similarly to the original ones.
  2. The Emperor's ability isn't optional. He must choose a new owner for the crown. The Witch can't steal this ability, following the same principle whereby a bewitched King obtains the crown nonetheless.
  3. The Emperor chooses to give the crown for a gold coin or a card. If he chooses a card, it is taken at random.
  4. The Queen obtains 3 gold coins if she is sitting beside the crown (not necessarily the King or the Emperor).
  5. The effects of the Observatory and the Library do not stack.
  6. The Diplomat can swap districts without restriction, regardless of whether or not either side of the swap ends up with two equal districts. The Bishop's ability still prevents a swap.
Ranking system

The current ranking system is this:
In each game, each player bet the 1% of his current ranking points (at the moment of the end of the game), with a multiplier from 0.5 to 1.4, depends of the game districts (0.5 for a 3 districts game, 1.4 for a 12 districts game). This are the points the player will loose if loose the game. The winner do not loose his bet points, and also will gain the points of all loosers. In case of a tied game, the winners will share the points of the loosers proportionally inversal to the amount of own bet points (the worst in ranking will get more points, the better ranked will get less points).
Each new account will begin with 100 points.


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